Showing posts with label Painter. Show all posts
Showing posts with label Painter. Show all posts

Saturday, October 22, 2011

Lifting the cloak on Cloakfish

There is an odd difference between drawings and photographs of animals. In a photograph a galloping animal may be caught in time in just such a way that only one of its legs touches the ground. No-one will think twice about whether this is 'correct' or not. But do the same in a painting, and people will start thinking that the painter has it all wrong. Something like that happened to my Furahan Fish IV, shown in this blog earlier.

Click to enlarge; copyright Gert van Dijk

Here it is again. I received some questions where it right front fin had gone. Was it amputated or had I forgotten it? No, I replied, I worked out the perspective and the missing fin is simply hidden by the body. I admit that I saw these people's point and have been tempted to tweak the perspective a bit and have the tip of the 'missing' fin emerge from behind the body. Its absence seems to be disturbing in a way. While working on Fish and Cloakfish I experimented a bit with the reasons.


Click to enlarge; copyright Gert van Dijk

This image shows two versions of a ray-like species of Fishes IV. The top image shows a layer for the perspective lines as well as a layer containing some rough idea of light and colour. Layers, for those of you not familiar with computer painting programs, are the computer equivalent of a pane of glass on which you paint. The painting as a whole can consist of many such panes, each consisting a different bit of the painting. The trick is that you can make layers invisible, change their transparency or swap their order. I use Painter 11 as I like its tools, that resemble artists' brushes more than the tools of Photoshop CS5. As you can see from the sketch the perspective effect is fairly strong, meaning that parallel lines diverge quite a bit. Still, the drawing seems to work, perhaps because all parts of the animal are visible.


Click to enlarge; copyright Gert van Dijk

Here is an example of some Fishes IV as well as one species of Fishes V, the branch that gave rise to terrestrial hexapods -it's the only one with a neck-. The layout may seem odd, but what you are looking at is a putative two-page spread of a book. The six rectangles are meant to contain the text in three columns per page. If you think the green Fishes V species looks a bit like a plesiosaur you would be right, as there is definitely convergent evolution going on here. Then again, Fishes V have four jaws, four eyes, three pairs of gills, to name a few differences. This sketch is an experiment with a purely lateral depiction of animals, almost without any perspective at all. Some people use such approaches often, but I prefer full perspective views. But a few p`ges containing such almost schematic side or top views will not hurt, I think.



Apart from 'regular' Fishes, I have been working on Cloakfish, completely unrelated to Fishes I to VI. You will find cloakfish on the main Furaha page, but also here on the blog. Apart from a few sketches almost all my earlier work on cloakfishes involved computer graphics, because I wished to see their four 'cloaks' move while swimming. At present it is time to paint them, but I wished to get their cloaks right, and doing that by hand would be very difficult. So I took recourse to computer graphics, a process best described as 'practical' ('cheating' comes to mind, but why not use tools when available?). To help the process, I adapted earlier programmes in Matlab so I could produce a cloak with any shape I wished, as on the left, that is warped to produce waves progressing along it, as on the right. Right; make four of them, export them as 3D files, import them in a suitable 3D program (Vue Infinite in my case, and we are ready to play.


Click to enlarge; copyright Gert van Dijk

Here is an example. The left panel shows the four cloaks, striped to help visualise their 3D shape, attached to a central axis (that is called a 'dagger', by the way). The body proper is formed by some basic shapes such as cylinders and rectangles. I thought it might be worthwhile to put lots of parallel rods in the image that could help get a better feel for the perspective. I set the focal distance of the imaginary camera in Vue to 35 mm, and that is the image in the left-hand panel. The perspective looks believable, does it not?

The right-hand side was produced in Painter 11. I imported the image from Vue and painted a rough cloakfish on a semitransparent layer above it. I decided to play around with the front edge of the funnel. In that stage of their evolution, cloakfish were all filter feeders, so the opening in the front doubles as a food and a respiratory intake. Some cloakfish evolved feelers, and those are what you see here. I wasn't happy with the sketch though, and wondered whether the perspective was part of the problem.


Click to enlarge; copyright Gert van Dijk

So I went back to Vue, altered the characteristics of the 'camera' to give it a long lens, and repeated the process. Well, well. The result looked more suitable for an illustration that the earlier one, even though that one was realistic. More realistic, because the combination of the lens with the size of the animal resulted in a perspective closer to what you would see if you were a human on Furaha. Obviously, my attempt at 'mathematical correctness' did not work. Perhaps it can be as counterproductive as its political counterpart. Anyway, I was not happy with the funnel opening.

Perhaps it was time for a redesign. Should cloakfish really all be filter feeders? There certainly are small filter feeders on Earth (polyps etc.), but there is curious gap in size in filter feeders: either they are small or they are colossal, such as whales. I cannot think of sardine- or tuna-sized filter feeders. While I haven't thought that problem through, it seems a real one. I wanted cloakfish to occupy lots of niches and needed a good range of sizes. Perhaps the beasts needed a separation of alimentary and breathing tracts after all.

Click to enlarge; copyright Gert van Dijk

Here is an all-new cloakfish. The inner body protrudes forward from the funnel, that, as before, contains the gills. I played with it having four jaws, but decided against it. What you see here is the latest thing in cloakfish design: a regular mouth with a horizontal split. It need not stay that way, though. As you can see, their eyes have shifted forwards on the funnel to improve frontal vision while still having excellent all-round vision. And the perspective? Well, a view without strongly convergent lines, such as this one, may help viewers get a good feeling for the animal's shape.

Saturday, January 22, 2011

It's a 'Fish'!

One of my good intentions for this year was to cut back on blogging. I did have my doubts whether this was really a good idea, as I like writing. Still, blogging keeps me from painting, and I had been postponing that for too long. I had decided to switch from brushes and artists' oils to digital painting about a year ago, but my first attempts proved a shock: I was used to applying paint where I saw the tip of the brush, and now there was a large distance between the graphics tablet and the screen. There were other mishaps as well. Even after changing Photoshop for Painter (more on that here) I still procrastinated, until I put aside enough time to really play with the brushes. Once I managed to forget what I was doing, my visual and motor skills, such as they are, met again and renewed their friendship. To make a long story short, here is my first digital painting I feel I can show the outside world. It's a fish. Sort of.


Click to enlarge; copyright Gert van Dijk

To be more precise, it is a Fusus rostrauctus of the Clade Fishes IV (Proculcapiti). I may have to check naming conventions here though. Anyway, I revealed a glimpse of Fish evolution previously, which I will not repeat. You may observe the typical traits of the Clade, but I will focus on artistic matters here (just as well, as there were some sudden changes in their anatomy compared to the rough sketch in the earlier post!). Having done a fairly large number of full paintings in oils for the eventual Book, I felt I needed additional illustrations, highlighting individual species, cladograms, things like that. This is the first of those. I wished to keep the painting style more or less the same as that of my previous oil paintings, and think I managed. After messing about with Painter's very large assortment of brushes, I settled on just two, and used those throughout (for those in the know, I used a detail oil brush and a blender, but tweaked size, opacity, 'resaturation' and 'bleed' continuously).

Just for fun I will show some layers of the final painting. The nice thing with digital painting is that you can use layers of colour that stay separate, so you can go back to a deep layer even after you painted others over it. In a 'real' painting ('physical' painting?) the only way to correct a deep layer is to scrape it, and everything on top of it, away altogether.


Click to enlarge; copyright Gert van Dijk

So here is the start of my project (it's not a tutorial: I'm not good enough for that). I started with a rough sketch and simply changed lines and shapes until the concept became more or less ready; that is the image on the left. I then drew a much neater line drawing on another layer, and used that as a guide for the painting job: the one on the right. In old times, I would have done exactly the same, but using various sheets of paper for the sketches on the left and one sheet of transparent paper for the one on the right.


Click to enlarge; copyright Gert van Dijk

After that you start painting. In this case I chose flat colours to start with. With oils, this basic colour layer would have obscured the line drawing on the board. Digitally, things are different: you can paint underneath your sketch, so that stays visible. Very odd at first, but extremely useful. The base colours are on the left, but without the line drawing. After that, another layer was added (on the right), and that is where it becomes interesting: that one modifies the base colours with shadows and highlights, as well as with some subtler colour changes here and there.


Click to enlarge; copyright Gert van Dijk

After that I decided to add another colour layer (I should have done that before, but, as I said, I am new at this). The rest comprises adding some reflections, details, some final shadows etc., and there we are. Mind you, the original is almost 7 times bigger, so some detail is lost. Anyway, here's my first digital painting. I hope you like it.